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Tuesday, November 20, 2007

Super Mario Galaxy, an innovative intergalactic quest.


'


Super Mario Galaxy' is truly out of this world


Even with his world turned upside down, Mario somehow seems to shine.
Gaming's most recognizable face heads for the final frontier in the mesmerizing Super Mario Galaxy, an innovative intergalactic quest.


The plot kicks off with - surprise - the abduction of Princess Peach by Mario nemesis Bowser. In order to catch Bowser, Mario must collect a series of stars in various galaxies to traverse the universe in search of the princess.


Each galaxy is represented by planets Mario must conquer before he can advance. Upon completing a specific task on each planet, a launch star appears to blast you toward your next destination.


Planets are not as much worlds as they are quirky masses Mario romps around every which gravity-defying way imaginable, even running upside down underneath planets. Levels boast unique, fun themes including one based on a golf course and another on a beehive, in which Mario dons a bee suit.


Galaxy is moderately difficult. Most players of any age can enjoy. Coins are scattered generously throughout galaxies so you can replenish life easily.


Visually, this is perhaps the most stunning Mario title to date. The first time watching Mario soar through space was breathtaking. Each planet sports vibrant, colorful landscapes.


Part of the Mario franchise's appeal is the simplicity of its controls, which continues on the Wii. The nunchuk moves Mario, while the A button executes his signature jump. Shaking the remote sends Mario into a dizzying spin toward enemies.


As you advance, you'll not only collect coins and power-ups, but Star Bits, chunks of stars Mario can use to fire at opponents or feed other stars for rewards. Pointing to nearby Star Bits immediately adds them to your collection.


After a long absence, Super Mario brings back a two-player mode in the form of Co-Star mode. While one player controls Mario, the other can grab a remote to snag Star Bits, freeze opponents or help Mario execute huge jumps. It's a good avenue for non-experienced gamers and parents to join in on the action, but I don't see many experienced gamers finding an interest.


Nintendo's star has always shone brightly through his 20-plus years in gaming, and Super Mario Galaxy is another reminder of its brilliant luster.




Stories about: Super Mario Bros


Mario tough to resist on Wii


Mario returns to his slimmer self for his Wii debut in Super Paper Mario, a light-hearted adventure filled with more depth than the two-dimension surface suggests. At first glance, Super Paper Mario appears like your standard side-scroller. Clever gameplay, however, mixed with RPG elements create yet another engaging journey for Nintendo's gaming icon.


Gaming rivals team up


Mario the plumber and Sonic the Hedgehog, rivals in the video game world for two decades, will team up for the first time in a game based on the 2008 Beijing Olympics. Mario & Sonic at the Olympic Games, due in stores this holiday season for Nintendo's Wii console and DS handheld system (prices not yet set), will also include other popular characters such as Luigi and Yoshi (from Nintendo's Mario games), as well as Knuckles and Tails (from the Sonic games), all competing in such summer Olympic events as running, swimming and table tennis.



Review: Wii's online offerings score The Nintendo GameCube might have been my sons' pride and joy for four years, but it was relegated to the kids' small television and not once did it earn a connection to our main family room TV.


Wii helps Nintendo year-end profits soar


Booming year-end sales of the wand-wielding Wii game console sent profit at Nintendo soaring 43% for the nine months ended December, the Japanese manufacturer of Pokemon and Super Mario games said Thursday.



'Pac-Man' is going digital
The latest game of the '70s and '80s to get digital is Pac-Man, which on Wednesday goes on Microsoft's Xbox Live Arcade, which lets users digitally download and own the games. His arrival online shows how video gamemakers are following in the steps of record labels and movie studios by making past hits available online.


Classic video games make a comeback


Vintage consoles are plentiful on Internet auction sites. An annual "Classic Gaming Expo" convention is growing, moving to larger quarters this year. And companies are trying to cash in with repackaged editions of classics including the space fighter Defender and the pill-munching Pac-Man. .






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Digital Book


 the book a stubborn relic of the predigital universe



Can Amazon Kindle Digital Book Fever


Amazon (AMZN) Chief Executive Officer Jeff Bezos considers the book a stubborn relic of the predigital universe. While other media, including music, are readily available over digital delivery devices such as Apple's (AAPL) iPod, the book has stuck with its hardbound and softbound covers and dog-eared pages for hundreds of years. "Why are books the last bastion of analog?" Bezos asked during a Nov. 19 press conference. "Can you improve upon something as highly evolved and well-suited to its task as the book and, if so, how?"


Bezos thinks he has the answer: Kindle, a handheld book reader he's hoping will help usher books into the digital age. On Nov. 19, Bezos unveiled the long-awaited device at the W Union Square hotel in New York. Kindle, available on Amazon for $399, holds about 200 books in a paperback-sized package and displays pages on a screen that appears more akin to paper than a backlit LCD screen.


Part portable library, part bookstore, Kindle is wirelessly hooked up to the Internet via Sprint Nextel's (S) high-speed cellular network, letting users download books at a moment's notice. Users can purchase books-some 90,000 titles are currently available-for about $10 apiece, and there are no connection-subscription fees.


Opening the Market
Amazon spent some three years on Kindle's design in hopes of creating a product so user-friendly that it will not only compete with printed books but also encourage users to choose it over reading the newspaper on handheld Web-connected devices such as smartphones. Kindle easily connects to the online dictionary Wikipedia and has a browser that lets users visit other Web sites. However, it only delivers those sites in black-and-white, and Web surfing is not intended to be its main function. "It's a single-purpose reading device," says Steve Kessel, Amazon's senior vice-president of worldwide digital media.


More broadly, Amazon hopes to widen the still nascent market for digital books (BusinessWeek, 9/3/07). Only the Sony (SNE) Reader has really gained much traction; it currently sells for between $300 and $400, according to prices listed for online retailers.


Kindle's creators took pains to make a smooth transition from analog to digital. The device lets users upload digital books and documents by e-mailing document attachments to a personal account associated with the device. It also stores books on Amazon's servers for easy reload in the event they're lost, corrupted, or the device gets stolen. Amazon didn't reveal any sales targets for the Kindle.


Subscription Base


Subscriptions to major publications, such as The New York Times (NYT) and Time Warner's (TWX) Time magazine, are available for between $5.99 and $15 a month. Amazon says it pays booksellers and periodical publishers a list price and then makes a profit from the difference between that and the download price. It does not share revenue from the sale of Kindle with the publishers.


Kindle also delivers blogs for between 99¢ and $1.99 per blog, per month, depending on how frequently the blog is updated. Blog publishers can sign up their services on Amazon's site and share in the subscription revenue. The charge, which may seem curious for usually free, ad-supported blogs, covers the expense of delivering the blog as well as providing publishers with an alternative revenue stream, says Amazon's Kessel.


Protection and Praise
Amazon does not protect the books with any digital rights management (DRM) technology. However, Kindle books are formatted specifically for the device and publishers are welcome to append their own DRM technology to their titles, says Kessel. To prove that publishers are embracing the technology rather than worrying about the potential for users to somehow hack into it and steal digital book titles, Amazon included a video featuring praise from well-known authors such as Nobel prizewinner Toni Morrison. "I like the fact that it travels," said Morrison. "It is faster, it's lighter, and I have more [books] at my disposal."


Whether the Kindle can finally ignite the digital book market remains to be seen. But the device is already receiving positive reviews (BusinessWeek.com, 11/19/07), even if some commentators consider it ugly and a little pricey. Looks shouldn't be a problem if, as Bezos hopes, the Kindle becomes a gateway into authors' imaginations. "The most important thing about Kindle is it does indeed disappear so you can enter the author's world," he says.





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