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Tuesday, April 1, 2008

Robotic mind

Robotic next time is really may make our life easy and hassle free, the robot scientist is descovering the matix of the human mind to apply with robotic mind
schoolchildren struggle to learn geometry, but they are still able to catch a ball without first calculating its parabola. Why should robots be any different? A team of European researchers have developed an artificial cognitive system that learns from experience and observation rather than relying on predefined rules and models.
Led by Linköping University in Sweden, the researchers in the COSPAL project adopted an innovative approach to making robots recognise, identify and interact with objects, particularly in random, unforeseen situations.

Traditional robotics relies on having the robots carry out complex calculations, such as measuring the geometry of an object and its expected trajectory if moved. But COSPAL has turned this around, making the robots perform tasks based on their own experiences and observations of humans. This trial and error approach could lead to more autonomous robots and even improve our understanding of the human brain.

“Gösta Granlund, head of the Computer Vision Laboratory at Linköping University, came up with the concept that action precedes perception in learning. That may sound counterintuitive, but it is exactly how humans learn,” explains Michael Felsberg, coordinator of the EU-funded COSPAL.

Children, he notes, are “always testing and trying everything” and by performing random actions – poking this object or touching that one – they come to understand cause and effect and can apply that knowledge in the future. By experimenting, they quickly find out, for example, that a ball rolls and that a hole cannot be grasped. Children also learn from observing adults and copying their actions, gaining greater understanding of the world around them.

Learning like, and from, humans


Applied in the context of an artificial cognitive system (ACS), the approach helps to create robots that learn much as humans do and can learn from humans, allowing them to continue to perform tasks even when their environment changes or when objects they are not pre-programmed to recognise are placed in front of them.

“Most artificial intelligence-based ACS architectures are quite successful in recognising objects based on geometric calculations of visual inputs. Some people argue that humans also perform such calculations to identify something, but I don’t think so. I think humans are just very good at recognising the geometry of objects from experience,” Felsberg says.

The COSPAL team’s ACS would seem to bear that theory out. A robot with no pre-programmed geometric knowledge was able to recognise objects simply from experience, even when its surroundings and the position of the camera through which it obtained its visual information changed.

Getting the right peg in the right hole

A shape-sorting puzzle of the sort used to teach small children was used to test the system. Through trial and error and observation, the robot was able to place cubes in square holes and round pegs in round holes with an accuracy of 2mm and 2 degrees. “It showed that, without knowing geometry, it can solve geometric problems,” Felsberg notes.

“In fact, I observed my 11-month-old son solving the same puzzle and the learning process you could see unfolding with both him and the robot was remarkably similar.”

Another test of the robot’s ability to learn from observation involved the use of a robotic arm that copied the movement of a human arm. With as few as 20 to 60 observations, the robotic arm was able to trace the movement of the human arm through a constrained space, avoiding obstacles on the way. In subsequent trials with the same robot, the learning period was greatly reduced, suggesting that the ACS was indeed drawing on memories of past observations.

In addition, by applying concepts akin to fuzzy logic, the team came up with a new means of making the robot identify corresponding signals and symbols such as colours. Instead of specifying three numbers to represent a red, green and blue component, as used in most digital image processing applications, the team made the system learn colours from pairs of images and corresponding sets of reference colour names, such as red, dark red, blue and dark blue in a representation known as channel coding. Similar to how colours are identified by the human brain with sets of neurons firing selectively to differentiate green from black, for example, channel coding offers a biologically inspired way of representing information.

“As humans, we can use reason to deduce what an object is by a process of elimination, i.e. we know that if something has such and such a property it must be this item, not that one. Though this type of machine reasoning has been used before, we have developed an advanced version for object recognition that uses symbolic and visual information to great effect,” Felsberg says.

AMD unlives ATI FireGL V7700 for professional


AMD unveiled first commercially available 3D workstation graphics card with DisplayPort support, the ATI FireGL V7700. The new card provides superior rendering speed, 3D performance and color fidelity for Computer Aided Design (CAD), Digital Content Creation (DCC) and Medical Imaging professionals.

The card features a 10-bit display engine that can produce more than one billion colors at any given time. The ATI FireGL V7700 features 512MB of memory and Dual Link DVI Output. The combination of DisplayPort output and a Dual Link enabled DVI output, generates a multi-monitor desktop over 5000 pixels wide from a single accelerator. With native multi-card support, users can see more and do more using four displays driven by two ATI FireGL products in the same workstation

ATI FireGL accelerators are engineered to offer the AutoDetect feature which frees the end user from the burden of configuring the graphics driver in order to obtain optimal application performance for many applications. These are automatically detected when started by the user and graphics driver settings are automatically configured. The issues with optimally configuring the driver when running multiple applications simultaneously are also eliminated.

The automatic detection feature can recognize applications when launched and configure the graphics settings as users switch between multiple applications. Because of the “Default” settings this powerful new feature also simplifies enterprise deployment, as there is no need to manually configure systems across the enterprise for software applications supported by the AutoDetect feature.
Additional features of the ATI FireGL V7700 workstation graphics accelerator include:

512MB of memory enabling effortless real-time interaction with large datasets and complex models and scenes.

Dual Link DVI Output wherein the combination of DisplayPort output and Dual Link DVI Output generates a multi-monitor desktop over 5,000 pixels wide from a single accelerator. With native multi-card support, users can do more using four displays driven by two ATI FireGL products in the same workstation.

Application Certification wherein ATI FireGL workstation graphics accelerators are thoroughly tested and certified with major CAD and DCC applications.

AutoDetect wherein the ATI FireGL V7700 (based on a new generation GPU with 320 unified shader units) maximizes throughput by automatically directing graphics horsepower where it's needed most.

According to the company, the ATI FireGL V7700 3D workstation graphics accelerator will be shipped in April 2008 for a MSRP of $1,099 USD.

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