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Monday, August 6, 2007

Repair process leaves gamers in a fix.


Xbox 360 Wireless Controller

Xbox repair process leaves gamers in a fix.
Microsoft's announcement that it will spend $1 billion to fix problematic Xbox 360s seemed like a step thXbox 360 Wireless Controllerat would assuage disenchanted customers. Nearly a month later, however, some console owners are still less than pleased.


Complaints regarding Xbox repairs and service aren't hard to find. Visit, for instance, Microsoft's official Xbox Live forums. Customers have a range of gripes: customer service reps failing to follow up as promised, receiving broken consoles from the repair center, losing money on prepaid Xbox Live subscriptions and longer-than-expected fix times.


Microsoft, for its part, said the raft of service requests since the announcement of the new three-year warranty has increased the turnaround time for repairs. "We have been and continue to build out our repair teams to help reduce turnaround times," the company said in an e-mailed statement.


Reports of problems with the popular game console surfaced almost immediately after its 2005 launch. The complaints didn't seem to deter buyers, however. Since the product came out, Microsoft has sold 5.8 million next-generation game consoles in the U.S. alone through June, according to the NPD Group. The Nintendo Wii and Sony PlayStation 3, both launched last November, have moved 3.2 million and 1.5 million units in the U.S. through June, respectively. The warranty extension hasn't satisfied everyone for other reasons as well. That's because the extension is limited to consoles that display three blinking lights, or the "Red Ring of Death," as it is known to the gaming community. The three red lights indicate a "general hardware failure," according to Microsoft.


Of all the complaints from Xbox warranty repair customers, the most common one is excessive wait times of four weeks to eight weeks, in some cases.


"My Xbox took almost two months to come back," Greg Mcullen, 21, of New York, wrote in an e-mail to CNET News.com, "which was very aggravating since I was told I'd have it back in 10 days."


The return process goes something like this: an Xbox owner calls customer service and describes the problem. If the console can be serviced, a box is sent to the customer with prepaid shipping. The customer then uses the box to send the console to the repair center. The console is then either fixed or replaced and sent to the customer.


Microsoft said the standard repair time runs from two weeks to four weeks. "As we are rolling the new policy out, we expect an increased number of calls and repairs so turnaround times may be longer in the interim," the company said in an e-mail.


Some Xbox 360 customers acknowledge more despair than anger at separation from their prized device.


"I really miss my Xbox 360," one person using the handle "mbmstein" wrote in a thread titled "How Long Was Your 360 Away for Repair?" on the Xbox Live Forums. "I hope the service center sends it back someday. Or sends me a (refurbished console) someday. Or maybe even a new one someday...I don't like doing without my next-gen console for months on end."


Being without one's Xbox can also cost people money. Many Xbox 360 users subscribe to Xbox Live, a service that lets players connect with other Xbox users online via their game consoles and play against one other. The service is often paid for in advance, so an unusable console means an unused subscription.


Microsoft has apparently recognized the problem and is compensating some of its customers with a free month of Xbox Live with the repaired or replaced console. But a number of customers have been without their console for longer, thus missing more Xbox Live time. Microsoft declined to say how those customers are being compensated and would only say that it "will take care of customers as appropriate should they experience problems with their consoles."


Other complaints revolve around cases in which the consoles are not actually fixed, just replaced with older, refurbished consoles.


Xbox 360 owner Mike Vail blogged about his experience with the Xbox warranty repair on his personal Web site, beginning July 5 when he saw the first ominous glimmer of the flashing red lights, until July 26 when he received his replacement Xbox.


He complained that Microsoft didn't fix the console he sent to them. "They just gave me a new one. How does that work? I would understand if the manufacturer's date on the one I got back was a month old or something around there but it wasn't. It was four months older then the one I sent in," he wrote two days after receiving a console back from Microsoft.


Mcullen, whose box took two months to arrive back at his doorstep, was even less pleased. He said that instead of his console, which was 7 months old when it broke in mid-May, he got back a year-old Xbox with a broken disc drive.


For others, the interaction with customer service reps has been the most maddening part of the repair experience. Jessie Lawrence, 30, of Fremont, Calif., said his back-and-forth with customer service turned into what he called an "absolute nightmare."
It began with reps not inputting his information in the computer correctly, he said, and progressed to him being told he would be contacted by a service team member and promised discounts that weren't actually available. Often, when he asked for a supervisor, he was told there was no one higher up with whom to speak, he said.


Although Lawrence's experience may be an extreme case, combined with the complaints of his fellow Xbox users, it at least suggests that the Xbox service and repair process may be in need of its own fixes.


"It felt like the whole time I had to argue to get any kind of service out of them, like I had to defend myself," Lawrence said.


Other than this, Lawrence said, he has been a satisfied Xbox 360 customer.


"Up until this point, I've had a great experience," he said. "If you ask me what's worse--my box going dead or the experience getting it fixed--it's the experience getting it fixed."




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The U.S. House of Representatives on Thursday passed a mammoth tech industry-endorsed bill that calls for pouring some $33.6 billion


The U.S. House of Representatives on Thursday passed a mammoth tech industry-endorsed bill that calls for pouring some $33.6 billion into a bevy of federal science, technology and research programs.


By a 367-57 vote, the legislators approved the 470-page America Competes Act (short for the America Creating Opportunities to Meaningfully Promote Excellence in Technology, Education, and Science Act), which is the result of a Senate-House agreement reached earlier this week and melds earlier proposals broadly related to funding for education and research.


In a speech before the vote, House Speaker Nancy Pelosi (D-Calif.) likened the spirit of the latest bill to the optimism of the 1960s, when President John F. Kennedy pledged to send a man to the moon and back.


"Americans must continue to innovate in order to create new, thriving industries that will produce millions of good jobs here at home and a better future for the next generation," she said.


But the measure's steep price tag continued to draw opposition from a number of Republicans, who questioned how the bill's sponsors planned to finance their "lofty" proposals amid a growing federal deficit.


House Minority Leader John Boehner (R-Ohio) said he believes the bill is well-intentioned but fails to recognize other things Congress could be doing to make American businesses more competitive, such as expanding free trade, extending and making permanent corporate tax cuts, tackling tort reform, and improving American schools.


"We regulate things until they can't hardly breathe, and we wonder why our companies can't compete as well around the world," Boehner said before the vote, which drew "nays" from 56 Republicans and just one Democrat, Rep. Dennis Kucinich (D-Ohio).


Rep. Bart Gordon (D-Tenn.), the chairman of the House Science and Technology Committee and one of the bill's chief sponsors, took issue with Boehner's statements, noting that the U.S. Chamber of Commerce, the Business Roundtable and major technology trade associations support the bill.


Indeed, a number of those groups in recent days have loudly applauded the provisions contained in the bill.


"Increased support for basic research and math and science education is the key to maintaining U.S. leadership," Semiconductor Industry Association Chairman Richard Templeton, who is also CEO of Texas Instruments, said in a statement after the bill's passage. "Today's action by the House demonstrates that Congress understands that connection."


Microsoft federal affairs director Jack Krumholtz called it "a groundbreaking effort." The Technology CEO Council--whose members include the chiefs of Dell, Motorola, Unisys, Intel and Hewlett-Packard--said the bill "represents a strong commitment from both parties to ensure our nation remains a competitive leader in the innovation economy."


The bill lays out a multibillion-dollar funding schedule for a number of science-related federal agencies over the next three years, including the National Science Foundation, the Department of Energy's science programs and the National Institute of Standards and Technology (NIST). It also authorizes hundreds of millions of dollars in education-related grants, including $150 million in state grants for K-12 science, technology, mathematics and engineering programs and nearly $300 million in grants to establish masters and bachelors degree programs for training math and science teachers. number of new government programs would also emerge under the bill's provisions, including an Advanced Research Projects Agency-Energy (ARPA-E) within the Energy Department focused on overcoming "long-term and high-risk" obstacles to development of new energy technologies, and a Technology Innovation Program within NIST that would award grants to small and medium-size companies for "high-risk, high-reward" research.


In other sections, the proposal suggests everything from a government-funded summit "to examine the health and direction of the United States' science and technology enterprises," to adoption of principles ensuring government-sponsored research data is shared with the public, to semiannual school events aimed at stimulating interest in science, technology, math and engineering.


As with all such bills, the ambitious funding authorizations approved on Thursday provide no guarantee that the money will actually be allocated in that way. That fate ultimately lies in the hands of the various appropriations committees, whose bills are then subject to congressional votes and the president's signature.


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The America Creating Opportunities to Meaningfully Promote Excellence in Technology, Education, and Science Act (COMPETES


Earlier this year, both the U.S. House and Senate passed comprehensive legislation (H.R. 2272, S. 761) to ensure our nation's competitive position in the world through improvements to math and science education and a strong commitment to research.


H.R. 2272 is the culmination of a year and a half-long, bipartisan effort led by Members of the House Science and Technology Committee to pass a package of competitiveness bills in response to recommendations in the 2005 National Academies report, Rising above the Gathering Storm.


The Conference Agreement follows through on a commitment to ensure U.S. students, teachers, businesses and workers are prepared to continue leading the world in innovation, research and technology - well into the future.


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